So with regards to achievements, everybody should be on the same level - which is either vanilla, or a fixed set of mods which are 'approved' by the devs & community.ĪFAIK, other publishers see this the same way, e.g. There's IMO no way that you can make sure that cheaters won't use mods in order to get achievements more easily. It would be real nice if you do this for the other Endless games as well. It helps no one (doesn't protect the achievements from cheats) and harms people that would like to play the game with some mods and unlock achievements along the way. Even if a mod is equivalent to a cheat then what's the real harm done? This is a 4X game, almost everyone plays it in singleplayer, there are no online ranks/unlocks and if anyone really wanted to cheat to unlock achievements then there are at least two much easier ways to cheat than by making an overpowered mod and then playing the game.įor all these reasons, I beg you to remove the check that disables achievements if mods are enabled.Not all mods are boosts/cheats: for example the expanded colours mods are purely graphical.You've been trying to popularise a mod scene, that's why you added Steam Workshop support but disabling achievements makes people, like me, avoid using mods.I've read that playing the game with mods enabled will disable achievements.